unreal-engine-skills-for-claude-code-plugin

unreal-engine-skills-for-claude-code-plugin

Control Unreal Editor via MCP protocol with hundreds of tools.

Agent SkillDevOpen source
Type
Agent Skill
Transport
http
Open source
Yes
GitHub Stars
★ 1.3k
Source
skill-github

Overview

This plugin enables Claude Code to directly control Unreal Editor through the MCP protocol. It exposes hundreds of tools from over 30 toolsets, including actors, blueprints, materials, Niagara, control rigs, Sequencer, state trees, widgets, gameplay ability systems, and automated testing. The plugin requires enabling the ModelContextProtocol and AllToolsets plugins in Unreal Editor and starting the MCP server. Suitable for developers needing automation and scripting within Unreal Engine projects.

Capabilities

  • ▪Control actors in Unreal Editor
  • ▪Manage blueprints and materials
  • ▪Manipulate Niagara and control rigs
  • ▪Use Sequencer and state trees
  • ▪Automated testing

Use cases

Automate the build process of Unreal Engine projectsWrite and execute complex blueprint scriptsGenerate and manage game assetsPerform automated testing

Setup

Requires: Unreal EditorModelContextProtocol插件AllToolsets插件bash shell
Run in Claude Code: /plugin install unreal-engine-skills-for-claude-code@claude-plugins-official

This information was compiled by AI from public sources and may contain inaccuracies — please refer to the source.

FAQ

How to verify the plugin is installed successfully?

Run /plugin in Claude Code and confirm that unreal-engine-skills-for-claude-code is installed.

What is the default port for the MCP server?

The default port is 8000, with the path /mcp.

How to handle port conflicts?

Run ModelContextProtocol.StartServer <new port number> in the Unreal Editor console.

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