webgpu-claude-skill

webgpu-claude-skill

Claude skill for developing graphics applications using Three.js and WebGPU.

Agent SkillDevOpen source
Type
Agent Skill
Open source
Yes
GitHub Stars
★ 1.0k
Source
skill-github

Overview

This skill enables Claude to develop graphics applications using the Three.js and WebGPU renderer. It covers a wide range of topics, from setting up a Three.js environment to writing TSL shaders, creating node-based materials, building GPU compute shaders, and implementing post-processing effects. With this skill, developers can more efficiently leverage WebGPU's powerful capabilities for graphics programming. Ideal for developers interested in WebGPU and Three.js.

Capabilities

  • Set up Three.js with WebGPU renderer
  • Write TSL shaders
  • Create node-based materials
  • Build GPU compute shaders
  • Implement post-processing effects
  • Integrate custom WGSL code

Use cases

WebGPU graphics application developmentThree.js material and shader authoringGPU computing tasksPost-processing effect implementation

Setup

Requires: Node 环境Three.js r171+
/skill install webgpu-threejs-tsl@<your-github-username>/webgpu-claude-skill or manually copy the `skills/webgpu-threejs-tsl` folder to your global or project directory.

This information was compiled by AI from public sources and may contain inaccuracies — please refer to the source.

FAQ

Which browsers are supported?

Chrome 113+, Edge 113+, Firefox (requires flags enabled), Safari (WebGPU preview)

What version of Three.js is required?

Recommended version r171+

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