godot-mcp

godot-mcp

MCP server for the Godot game engine, providing features such as launching the editor, running projects, and capturing debug output.

MCPDevOpen source
Type
MCP
Transport
stdio
Open source
Yes
GitHub Stars
★ 4.4k
Source
mcp-github

Overview

Godot MCP is a Model Context Protocol (MCP) server designed to interact with the Godot game engine. It enables AI agents to launch the Godot editor, run projects, capture debug output, and control project execution. This direct feedback loop helps agents generate code and assist with debugging more effectively. Integration is done via Node.js and npm installation, along with environment variable configuration. Suitable for developers and AI agents needing interaction with the Godot game engine.

Capabilities

  • Launch Godot editor
  • Run Godot project
  • Capture debug output
  • Control project execution
  • Get Godot version
  • List Godot projects

Use cases

Automated testing of Godot projectsAI-assisted game developmentReal-time debugging and error captureProject management and analysis

Setup

Requires: Godot EngineNode.js (>=18.0.0)npm支持 MCP 的 AI 代理
Install using Node.js and npm: `npx @coding-solo/godot-mcp`, and configure the environment variables `GODOT_PATH` and `DEBUG`.

This information was compiled by AI from public sources and may contain inaccuracies — please refer to the source.

FAQ

How do I launch the Godot editor?

Use the `launch_editor` command to launch the Godot editor for a specified project.

How do I capture debug output?

Use the `get_debug_output` command to retrieve console output and error information.

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