godot-mcp
MCP server for the Godot game engine, providing features such as launching the editor, running projects, and capturing debug output.
- Type
- MCP
- Transport
- stdio
- Open source
- Yes
- GitHub Stars
- ★ 4.4k
- Source
- mcp-github
- Repository
- github.com/Coding-Solo/godot-mcp
Overview
Godot MCP is a Model Context Protocol (MCP) server designed to interact with the Godot game engine. It enables AI agents to launch the Godot editor, run projects, capture debug output, and control project execution. This direct feedback loop helps agents generate code and assist with debugging more effectively. Integration is done via Node.js and npm installation, along with environment variable configuration. Suitable for developers and AI agents needing interaction with the Godot game engine.
Capabilities
- ▪Launch Godot editor
- ▪Run Godot project
- ▪Capture debug output
- ▪Control project execution
- ▪Get Godot version
- ▪List Godot projects
Use cases
Setup
Install using Node.js and npm: `npx @coding-solo/godot-mcp`, and configure the environment variables `GODOT_PATH` and `DEBUG`.
This information was compiled by AI from public sources and may contain inaccuracies — please refer to the source.
FAQ
How do I launch the Godot editor?
Use the `launch_editor` command to launch the Godot editor for a specified project.
How do I capture debug output?
Use the `get_debug_output` command to retrieve console output and error information.
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