Unity-MCP
An AI development and testing tool for the Unity engine, supporting multiple AI agents.
- Type
- MCP
- Transport
- stdio
- Open source
- Yes
- GitHub Stars
- ★ 3.3k
- Source
- mcp-github
- Repository
- github.com/IvanMurzak/Unity-MCP
Overview
Unity-MCP is an AI-assisted development tool designed for the Unity engine, suitable for both editor and runtime use. It connects to AI agents such as Claude and Cursor via the MCP protocol, enabling automated workflows, code generation, and in-game AI functionality. The plugin allows real-time AI debugging within compiled games and supports player interaction with AI. Any C# method can be converted into a tool with a single line of code.
Capabilities
- ▪AI agent integration
- ▪Automated workflows
- ▪Code generation
- ▪Real-time AI debugging
- ▪Player-AI interaction
Use cases
Setup
Install using OpenUPM: `openupm add com.ivanmurzak.unity.mcp` or install via Docker: `docker pull aigamedeveloper/mcp-server:latest`
This information was compiled by AI from public sources and may contain inaccuracies — please refer to the source.
FAQ
Which AI agents are supported?
Supports multiple AI agents including Claude, Cursor, Windsurf, and more.
How do I enable it in my project?
After installing via OpenUPM or Docker, configure it within your Unity project.
Related skills
gemini-cli
Gemini CLI is an open-source AI agent that brings Gemini's powerful capabilities directly into the terminal.
private-gpt
Provides a complete API layer for local models, supporting RAG, skills, tools, and more.
planning-with-files
File-based persistent planning skill, ideal for AI coding agents and long-running tasks.
scientific-agent-skills
Transform any AI agent into a scientific assistant with 147 ready-to-use research skills.
susi_alexa_skill
A skill that enables question-and-answer interactions between Alexa and Susi AI.
claude-context
Provides code search capabilities for Claude Code, turning the entire codebase into context.